Matka
Key descriptors:
Travel, escape, adventure in the wild, openness, metamorphosis, liberty, change, inspired action, quest, Hero/ Heroine, The Hero’s Journey, flash of insight, spark, renewal, curiosity, fearlessness.
Introspection:
Where before me am I being called to adventure?
What are my perceived limitations and what am I being called to leave in the past?
Advanced play:
Native Dimension: Matka has no native dimension; it operates outside of logical order.
Incompatible: Matka has no incompatible and is always played upright.